suggests a pedagogy in which design decision making is informed by more than speculative hunches, preferences, and intuition. In this collection of contributed chapters, leaders in both design practice and education share their expertise in such specialty areas as corporate, retail, and learning environments; healthcare; and hospitality. Introductory chapters teach students to distinguish among information gathering, programming, and research; apply the findings of others; and conduct their own investigations. Other chapters illustrate how informed design decisions were applied to various building types.
Table of Contents
Contents: -- What Is Research and What Is Programming? Understanding the Difference, Joan I. Dickinson and John P. Marsden -- Research Methods and Data Collection Tools for Design, Joan I. Dickinson -- Sustainability: Information Gathering, Lisa M. Tucker -- Design of the Workplace: Programming, Elizabeth Riordan, Heather Modzelewski, and Erik Lucken -- Supermarket Retail: Programming, Stephanie Heher and John P. Marsden -- The Design of Neonatal Intensive Care: Information Gathering and Practitioners as Consumers of Research, Anna Marshall-Baker -- Child Development Centers: Students as Consumers of Research, Marilyn A. Read -- Environments for Individuals with Dementia and Frail Elders: Students as Consumers of Research, Joan I. Dickinson -- The Design of Hotels: Students as Conductors of Research, Lori Anthony -- The Design of Hospitals and Neonatal Intensive Care Units: Students and Practitioners as Conductors of Research, Debra D. Harris
About The Authors
Joan I. Dickinson is based at Radford College, US. John P. Marsden is based at Mount Mercy College, US.
- Page count:
- Fairchild Books
- 6 x 9 "